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The theme of the game is a clash between the various realities of Equestria, such as Equestria: Total War (Equestria-Prevails' art), Fallout: Equestria, and various other visions of Equestria our fandom has created. The first set of cards is complete and mostly balanced after extensive playtesting. The next sets will also feature an option to allow players to request to have their OC's in the game (as long as they have a picture that suits the art style of the game), and have it made into a card.
All of those blind bag ponies won't just sit there gathering dust!
The rules are kinda fuzzy to me, so I'm gonna list stuff as I think you intend. Please correct me if I'm wrong.
Or just totally ignore this, as it is a really long post!
The number next to the damage is the number of attacks that are made whenever an attack is declared. All attacks made by one pony must be made against only one other pony. All damage is dealt one point at a time.
The turn order works like this:
-Pony 1's turn
*pony 1 moves
*pony 1 performs an action
*pony 1 attacks or performs a combat action
-Pony 2's turn
*pony 2 moves
*pony 2 performs an action
*pony 2 attacks or performs a combat action
-Pony 3's turn
*pony 3 moves
*pony 3 performs an action
*pony 3 attacks or performs a combat action
-Pony 4's turn
*pony 4 moves
*pony 4 performs an action
*pony 4 attacks or performs a combat action
Movement through terrain incurs no movement penalty. (for the sake of streamlining?)
Pegasi can come in as reinforcements, but only on the side. They cannot arrive in the middle of the map. (to prevent OP pegasi?) No other race can come in this way. (Kinda weird. . .)
And, as always, the effects of a card supersede the base rules of the game.
All in all, this seems like a great game! I think that playing it IRL will be more fun than using the program, though.
Also, I fear I could lose my life to this.
-What kinds of dice are used? d20? d10? d12? I would assume d20 (how else are you going to roll a 16), but then what about ponies who only do d4 or d6 damage? How are they gong to hit any of the bulky ponies (or is that the point)? For people not in the know, d# refers to how many sides the die has so d6 is a standard cube shaped six sided die.
-The rules say that the number beside the attack reperesent how many dice are used (except on range, because the first number represents how many spaces away etc etc, you only need to say it once under "how range attacks work"). However both of Derpy's attacks have d4 or d6.
So assuming that the dice values on the attack are the dice that are used an attack could go something like this:
1) Derpy Hooves uses Muffin Barrage on Private Pansy who is 2 squares away.
2) I roll a d4 and get a result of 3, but I add Derpy's +2 for deploying this turn making an attack of 5
3) Derpy's 5 damage minus Pansy's 8 defence means that she takes no damage from this attack
Is this correct?
- when a 16 or higher is rolled damage is dealt regardless of modifiers; what is meant by that? Can one ponies defense simply not go higher than 16? If a 16 or higher is rolled do modifiers get ignored for damage? are damage and "to hit" rolled separate similar to D&D?
-what kind of board is this game played on? It's insinuated that there are at least 4 sides, but it could be in squares or hexes. Will there be per-made maps? can the maps take erratic shapes? (looking back, the explanation for TROT states the number of "hexes" that a pony can move, but this should not be something people have to dig for or infer, so my question stands)
-What constitutes terrain? Is it already decided on via the map? Can flying creatures (pegusi, griffons, dragons with wings) "gallop" over/through terrain?
-Do ALL of your ponies have to move before you end you turn? How long does a move usually take?
-what is the typical number of ponies on one team? Does my team have to EXACTLY equal the total cost, or can it be less? Can I only have one leader (this one is an obvious no, but still needs to be addressed in the rules)
-Is this a TGC style game, or are all cards available to everyone from the start?
-How does one go about keeping track of each pony's health?
-What happens if I have more ponies than spaces to place them on my side of the board (or will that not be a problem? again, explain what the battle field will look like)
Please consider what I have said, and I hope that this doesn't come across as rude. I really would like to see this succeed hopefully this will help to make the rules as clear as possible.
You can only have ten ponies in a herd and the board is a 12x12 hex grid
You can keep track of health either through dice or through lackeyccg (the intended program to play this on) and it has mark and heal damage functions that show next to the card on the board how much damage it's taken.
The cards are all available to everyone from the start, you don't play to open boosters or anything like that
You can be less than the points limit if you need to be (maybe you really want to use a 1 cost pony over a 2 cost one), and can only have one leader
All your ponies can activate (move and attack) in a turn, you don't have to do anything with a pony but it's usually best to. A turn with knowledgeable players on lackey ccg will usually take a minute or less in the testplay games.
Terrain is represented by 'tree' and bush cards that you add to your deck using the deck editor in Lackeyccg. both players put six of them on the board in any way they like at the start of the game (or one player determines how it should be set up and symmetrical on both sides), you're in terrain if you're on top of it or if someone is shooting through it to get to you.
There is a proper 12x12 hex grid that's included in the lackeyccg plugin and client bundle. I'll upload it next.
Damage works like this: say if Octavia attacks Fluttershy. Octavia has DMG: 3 (shown on her card), and fluttershy has DEF 11. You would roll 3 d20's, and would deal 1 point of damage for each dice roll that's over 11 (12 in this case). There is no "to hit" "to wound" roll. Just one set of dice are rolled. Something that says "d6 or d4" damage instead of a normal number means that you roll to determine how many dice you roll every time it attacks.
16 or higher means that there are some cases where a pony might be really hard to damage: if Big Mac was engaged and in cover, his DEF would be 18, making it very hard to hit him. Some ponies could potentially go up to 20 DEF through boosts. So because of this, any dice roll of 16 or higher succeeds in dealing one point of damage.
Hopefully this clears a bunch of things up
Star Flare's card says for damage 2/0. What does that mean then?
If a pony has two attacks (Screw Loose for example) do you use both or do you choose one?
I'm also a bit confused about Fleur's card. You may roll d3 damage instead of rolling a damage dice? So that means that d3 roll is actual damage, not the number of d20's you roll?
For some ponies like screw loose, you only use one of the attacks.
If Cheerilee's boost is permanent, what happens if she gets KO'd, and you have Rose Wine in your deck? It says you can replace Rose Wine with a card in your KO pile. If you put Cheerilee back that way, would her boost(s) return as well?
Also, how many decks are ya plannin' on making?